Resynced.gg

In July 2022, I had my first real foray into the world of UX Design. A project with DesignLab’s UX Academy program which introduced me to Design Thinking.

Within this project, I would utilize the Double Diamond model of problem solving consisting of: discover, define, develop, and deliver.

This project required me to design a product, starting at initial user research, ideating a product, exploring user interactions, and ending with high fidelity prototype testing.

A mockup of resynced.gg pages on three smartphones.

The Research

Starting with the broad topic of learning a new skill, I developed a research plan that focused on looking into helping the people within the Super Smash Brothers Melee Community.

With a research goal of finding out how people within this world find tournaments, so that we can develop better methods to provide people with more information about the events around them.

User interviews were conducted with ten people at various levels of involvement within the Melee community, asking:

  • How they got started?
  • What keeps them coming to events year after year?
  • What are their current methods for finding events?
A picture of a lot of sticky notes for the affinity map from the user research synthesis.

From these interviews an affinity map was created to figure out what was important for people at these events, and analyze the common elements that showed up across the interviews.

The users groups were different in age and priorities, but the commonalities were clear.

Goals

Motivations

Needs

  • Find an upcoming event that their friends are attending
  • Find an event near them
  • Connecting with their local community of players
  • See their friends they've made around the country
  • Compete against different + better players
  • Watch the best players play their favorite game
  • A way to find upcoming events because social media is currently the main way
  • Know whom within their friend group is going to an upcoming event

All of this research led to the identification and development of three main user groups and the three personas that epitomize the primary characteristics, goals, motivations, and needs of each group.

User persona for Colin Campbell - The Competitive Companion
User Persona for Nora - The Naive Newcomer
User persona for Aiden - The Adept Adversary

Now that I knew the users,

I knew how I could help them.

The Product

Users needed three things primarily, a platform for locating upcoming events, an effective method for searching and filtering through these events, and they needed a way to find out the much sought out information of viewing which events that their extended friend networks were interested in.

A hybrid card sorting study was sent out with 25 responses via OptimalWorkshop. A feature set was developed and placed alongside sitemap items during this study and the study showed that the users categorized these items into five main categories, giving me a solid glimpse into the mental models that users would have when it comes to navigating through these features. These categories then became the basis of the site structure.

A grouping diagram of the data from a card sorting study.

A sitemap was created from the data gathered in the card sorting study. Features that were necessary for a minimum viable product were decided, and these features informed the creation of user and task flows.

A sitemap diagram for resynced.gg

Three user flows were chosen to address the three critical goals for the users when using the product.

  • Creating an account and finding their friends.
  • Organizing a group of friends to attend an event.
  • Finding an upcoming event.
Three user flow diagrams for resynced.gg

The Wireframes

The product itself was ready to start coming together. Task flows were developed from the previous information, and these were used as the basis for the mid fidelity wireframing.

Being designed with a mobile first mentality, the wireframes were made on a 360px base and laid out to ensure that all the necessary information had a space on the screen.

Built with a 12 column grid for flexibility, the design was then translated into desktop resolution, the larger space allowed more information to be freely displayed.

Mid fidelity wireframes of the home page for resynced.gg
Mid fidelity wireframe of the map results page for resynced.gg
Mid fidelity wireframes for the group info page for resynced.gg
Mid fidelity wireframes of the side navigation rail search overlay for resynced.gg
Mid fidelity wireframe of the user account dropdown for resynced.gg
Mid fidelity desktop wireframes of the home page for resynced.gg
Mid fidelity desktop wireframes of the event information page for resynced.gg
Mid fidelity desktop wireframes of the map search feature of resynced.gg

The Testing

Brand logo for resynced.gg

Branding was developed, and a style tile was created for the product as resynced.gg continued to take shape.

The brand guidelines and style tile were applied to the designs, alongside iterations on the product based on critiques from my mentor and my peers.

High fidelity prototypes were made for usability testing from the users that this product is being designed for.

The usability testing was conducted via Maze, and the results showed that 100% of 26 users tested were able to navigate through the product to achieve their intended goals.

Giving the users multiple routes to carry out the intended goals ensures that nobody gets lost.

High fidelity wireframes for the home page of resynced.gg
High fidelity wireframes of the map search page for resynced.gg
High fidelity wireframe of the invite friends to event group overly for resynced.gg
High fidelity wireframes of the Group Info pages from resynced.gg
High fidelity wireframe for the side navigation rail search overlay for resynced.gg
High fidelity wireframes of the signup overlay for resynced.gg

The survey conducted alongside the usability test gave the users a chance for direct feedback. These suggestions were taken into account for the final round of iterations for the product:
Users rated the ease of navigating the site at an average of 4.6 out of 5.0. Users did comment, that while the site was easy to navigate, there were certain aspects where the prototype behaved counter to their expectations.

  • Color of landing page lightened because some users felt the opening screen felt heavy.
  • The nav bar has been redesigned to include a search icon and a login icon to allow users a quick way to search and fix the previous clutter with the words “log in” and “sign up”.
  • The search bar on the landing page was relocated to be closer to the top of the page, because some users were scrolling down, and commented on how surprised they were to see how far the search bar was.
  • Create Account button was disabled due to users trying to create accounts without the required information entered. As well as location being removed as a required item for account creation.
Final revision mockup of the home screen for resynced.gg
Final revision mockup of the home page search bar on resynced.gg
Final revision mockup of the sidebar overlay for resynced.gg
Final revision mockup of the sign up form page for resynced.gg

Reflections

Overall, my first experience going in depth into UX research and design went well. I wasn’t expecting to enjoy the initial user research to the extent that I did. I learned a lot about the process and how each part would inform the next, starting from discovering a problem, defining what was to be addressed, developing a proposed solution, and delivering an acceptable prototype, all the while iterating based on user, mentor, and peer critiques. Looking back, I could have tested trickier user/task flows, but the project was for the minimum viable product, and in that sense, it works.

My next project would take what I learned, and do it all again, but with an actual product for an actual client.

Contact

If you would like to discuss more, share feedback, or ask any questions, let me know.

Thanks for reading.

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